Archive for July, 2014

Rant: Checkpoints in Video Games

Wednesday, July 23rd, 2014

It’s that time of the month again, where I need to get something off of my (mostly) hairless chest (better there than my head), and this time I am going to be ranting about games that use checkpoint, and use them sparingly, and especially those who defend it over quicksaves/quickloads.

I will be mostly talking about Shooters, where this problem is the most affected, genres like platformers and sidescrollers don’t seem to be as badly affected by this problem.

I have played many games, and a lot of them are shockingly PC games, that use checkpoints, and if that wasn’t bad enough, they are few and too far between. It’s p*ssing me off! These games are really frustrating, hair-tearingly merciless! I’ve played many games that would’ve been otherwise fantastic, ruined by sparse checkpoints, I can maybe understand (older) consoles games using checkpoint, but many PC games nowadays do this as well!
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Cobra!’s Retrospectives – Soldier of Fortune

Friday, July 11th, 2014

I have finally finished a game series, and thus stars a new series I am doing! Retrospectives!

Well okay, this series was only 3 games long, but it’s still an achievement, at least it is for me.

So as you could probably guess, I have been delving into the Soldier of Fortune games, and now that’s I have completed all 3, I’ll give youse my thoughts on them here, starting with, of course, Call of duty! …Er, I mean Soldier of Fortune, the first game…

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